Random Battle Simulator v0.4.30 | |
File Size: | 12 kb |
File Type: | bat |
Developed by Mothproof Games; Travis Oliver and Colin Truby
Early Access Dev Log
Plans:
As of May 11, 2018
- The game finally outgrew Batch. We will be moving into new framework for v0.5.x.x. This is gonna slow things down, but We are excited about what is to come.
- Welcom Colin to the team, sorta. Colin is working on a trading component for Random Battle Simulator. This will implement currency and resources, like lumber or metal. Now you would be able to not only destroy your enemies on the battlefield, but also at the market. Expected release version: v 5.x.x
Changelogs:
Version 0.4.30 (May 3, 2018)
- Various hotfixes
- Fixed the title screen. (Title is now Random Battle Simulator rather than Random Battles Simulator)
- Important things like number of battles, and troops killed are tallied. This was meant to go into a score system, but now that we are out of coffee, I decided not to implement it.
- Added a difficulty system. Easy, Medium, and Hard. Name suggestions appreciated.
- Added a game length system. Short, War, Epic.
- These determine factors in the random generation to artificially make games more predictable in length and difficulty: however, it's still a game based around random numbers...
- Began implementation on a system that would prevent the user from leaving entries blank. (There is nothing wrong with it, other than the crashes it causes)
Random Battle Simulator v0.4.30 | |
File Size: | 12 kb |
File Type: | bat |
Version 0.3.4 (May 1, 2018)
- Various hotfixes
- Added (More or less fixed) new day echos. New ones include:
- A new sun rises on the battlefield.
- A new day begins.
- Your troops wake for another day of battle.
- Your troops watch the sunrise.
- The trumpeter plays his tune to wake the men.
- Added a prisoner system. Whenever a negative number is generated for troops lost on either side, it now increments a prisoner variable. (Not yet visible to player)
- Stalemates are now possible
- Began implementing the land system. Lands now affect the effectiveness of attacks, but not yet defense.
- Added more depth to the EnemyAI system for this game.
Random Battle Simulator v0.3.4 | |
File Size: | 10 kb |
File Type: | bat |
Version 0.2.1 (May 1, 2018)
- Game Released
Random Battle Simulator v0.2.1 | |
File Size: | 8 kb |
File Type: | bat |
Notes:
This game is a new old game if you will. It is run in the windows command prompt, and is text based.
I am releasing this early to see if their is a market for this kind of game. Feel free to leave feedback!
This game won't run on Mac devices.
Windows will attempt to block this. I am working on a fix. (Update on fix: Windows 10 will attempt to block any CMD program now that Powershell is a thing.)
This game is a new old game if you will. It is run in the windows command prompt, and is text based.
I am releasing this early to see if their is a market for this kind of game. Feel free to leave feedback!
This game won't run on Mac devices.
Windows will attempt to block this. I am working on a fix. (Update on fix: Windows 10 will attempt to block any CMD program now that Powershell is a thing.)